Base Building
Your Base & the Virelda
Every Pioneer gets a home base for crafting and progression — here's what's confirmed about it.
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What the Virelda Is
The Virelda is Soulbound's name for your personal base of operations, built up between dungeon expeditions. It's where a large share of your permanent, out-of-dungeon progression lives.
Confirmed Features
- Player housing is part of the core game loop — every player gets one, not a late-game unlock. Personal housing is referred to as an Apartment.
- A room-layout editor lets you decorate and arrange your base.
- Crafting stations can be built and upgraded, tied to gathering and mining skills out in the overworld.
- Some apartments generate passive income — one documented example lets its owner run Level 2 Crafting Stations that earn gold per minute, versus a free Level 1 station elsewhere.
- Guild bases exist beyond personal housing, letting a whole group build and share a space together — though, like the auction house, day-one availability at Early Access launch isn't fully confirmed.
Key Locations & NPCs in Virelda
The community wiki documents several fixtures around Virelda that new players run into early:
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- Virelda Guard: functions as the bank, for storage
- Farok: vendor for starter armor, accessories, combat potions, Stamina Food, and Recall Discs (teleport items)
- Pioneer Guild: accept Contracts (instant-reward bounty tasks) and purchase Event Cosmetics
- Granny Smith's House: Cooking intro quest and a Kitchen
- Witch Doctor's House: a Chemistry-related intro quest and lab (likely tied to potion-brewing)
- Homestead: Farming intro quest and farming plots for Seeds
- Bud: vendor selling Seeds
How It Connects to Dungeons
The Virelda isn't cosmetic-only: crafting stations built there turn gathered and mined materials into the gear and consumables you take into dungeon runs, closing the loop between overworld life skills and dungeon performance.
Unconfirmed: Exact base size limits, whether housing plots are instanced per player or exist in shared space, and full guild-base mechanics haven't been detailed publicly yet. We'll update this page once Early Access is live and these are testable.
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