Soulbound: Online Roadmap & History
From browser game to Steam Early Access, and what's planned after launch.
History
| When | Milestone |
|---|---|
| Launch (browser/Discord) | Soulbound debuts as a browser- and Discord-native MMO, originally under the name Worldwide Webb with blockchain elements before that direction was dropped. |
| 2024 | Wins Discord's "Adventure Together" App Pitch. |
| Ahead of Steam move | Surpasses 1,000,000 players on the web. |
| June 2026 | Steam Next Fest demo goes live — 7+ hours of gameplay, opening chapters of the Anima story, solo and 3-player co-op. |
| June 17, 2026 | Passes 50,000+ wishlists in under 4 weeks. |
| July 12, 2026 | Passes 120,000+ wishlists on Steam. |
| July 21, 2026 | Steam Early Access launch — live today. |
What Early Access Is Expected to Include
- A complete core loop: solo/co-op roguelite dungeon runs across multiple gear tiers and difficulties.
- A dozen-plus abilities and 200+ upgradeable relic trees, enabling 100+ unique build combinations per run, for tank/healer/DPS/hybrid builds.
- A mob-free overworld with home base, farming, crafting stations, gathering skills, and quests.
- The opening chapters of the main story, plus 50+ handwritten side quests.
- In-game trading, with an auction house planned to follow (not at launch).
- Parties, 3-player co-op dungeons, one raid supporting 5+ players (with more raids planned), and leaderboards.
- Content built up to character level 50, with SpiderWare planning to build up to level 99 by full release.
Known Early Access Rough Edges
An early hands-on review (6-7 hours of play) flagged a few genuine rough patches worth expecting on day one: the progression loop can feel a little clunky, with construction tasks sometimes asking for materials that take a while to actually track down; loot can drop ahead of when you're able to use it progression-wise; and a few quests could be completed via unintended shortcuts. None of these were described as dealbreakers, but they're realistic expectations for an Early Access launch rather than a finished game.
Post-Launch Plans
SpiderWare has said they expect to be in Early Access for roughly 12 to 18 months, using that period to tune the economy, balance dungeons, and expand world content based on community feedback. Officially stated plans for the full release include: content up to level 99, several raids instead of one, 100+ handwritten quests (double the Early Access count), story continuing beyond the current chapters with new zones and characters, live community-driven events that shape the game's canon, more supported languages, and full Steam Deck support.