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Co-op

How Co-op Works in Soulbound: Online

Party size, what's shared, and what changes when you dungeon with friends.

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Party Size

Dungeon runs scale for solo play or up to 3-player co-op. Larger raid encounters support 5+ players — SpiderWare has confirmed one raid is available at Early Access launch, with more planned for later.

The Overworld Is Already Shared

Outside of dungeons, the overworld is a persistent, shared space — thousands of players farm, gather, trade, and quest side by side without needing to form a party first. Parties matter most once you queue into an instanced dungeon run.

Classless Means Flexible Parties

Because any character can become tank, DPS, healer, or a hybrid just by changing gear, a 3-player party doesn't need to be built around fixed archetypes ahead of time — players can gear into whatever role the group is missing.

What Escalates in Co-op

Dungeon runs feature storm-spawned mobs and boss phases that escalate procedurally; larger raid encounters are described as a step up from standard co-op dungeons in scale.

Trading & Social Features

In-game trading is available from launch. An auction house and guild support are both planned but confirmed not to be ready for Early Access launch day — expect those to arrive as post-launch updates.

Not yet confirmed: Whether there's a formal in-game party finder/matchmaking tool for dungeons at launch (an earlier build added a "Dungeon Finder region selector" during testing) or how loot is split between party members. We'll confirm and update once Early Access is live.
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